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Black Plate Gauntlet

Really pushed myself for detail on this one.
The Gauntlet design was based on various images i found on Pinterest, and mixed together.
The gauntlet was roughly modelled in 3ds max, sculpted in Zbrush, textured in Substance painter and finally rendered with V-ray 5 in 3ds max.
The model is extremely high-poly, and uses 2 x 8k maps for the plate and glove, and 2 x 4 k maps for the smaller objects.
This is not like anything i have made before, so the whole process took about 7 work days, where a lot of time went into tutorials and learning various new techniques.

Different Lighting + Background

Different Lighting + Background

Detail

Detail

Clay

Clay

Zbrush

Zbrush

Substance

Substance

Progress

Progress