Another big personal project. This time, I wanted to create a scene beneath the waves!
The scene was built using scanned assets inside 3Ds Max and rendered using V-ray. I tried to simulate many of the assets procedurally with TyFlow, which is how I generated the Corals, kelp, anemones and bubbles. This was a challenge, but I am pleased with the result.
The composition was done using After Effects.
Final with Breakdown
Clay
Scene in 3Ds Max
Animatic