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McLaren 720S x Pine Forest

Full CGI - Car modeled from scratch

After making a lot of Arch-viz projects at work, I had grown tired of it completely and wanted to try something else.
I decided to improve my modeling skills, and what better way to do that than to make a complex supercar from scratch. This project took longer than I care to admit, and it was quite a frustrating experience, but in the end, I learned a ton of new techniques, and I finally feel comfortable modeling even complex objects.
I made the car itself completely from scratch, both model and shaders, with the only thing downloaded being the textures.

I made the pine forest using mainly megascans assets and downloaded trees, which I scattered using Forestpack. The ground is simply a combination of several noise modifiers and displacement maps.

95% of the process was done in 3DS Max using V-ray as my renderer, although I did make a few texture tweaks in Substance Painter, and I did all of my compositing in photoshop.

Micro scratches and flakes

Micro scratches and flakes

Lookdev scene render

Lookdev scene render

Photoshop compositing breakdown

The very first step

The very first step

Wheel process

Wheel process

Pine forest process

Pine forest process